I had to take a break from all the platforming madness that comes with the Jak and Daxter Trilogy and decided to go for a shorter, more story-driven experience. I’ve been hearing good things about Brothers: A Tale of Two Sons but I was cautions enough to avoid spoilers, believing I would find the time to play this game some day. The truth is, not much time is needed to play through Brothers but it does leave an impression, similar to titles such as Journey, which was among the top games of 2012. In Brothers, just like in Journey, not a single (understandable) word is spoken, although there is much more direct communication in form of body language and pseudo-talk. Still, the main source of entertainment, although I don’t think this is the best word to use here, comes from the visual prompts and the display of emotions by our protagonists.
The beginning, the story takes us to a world of Nordic-like mythos, where we see the younger of the titular brothers on a hill, by a tombstone, remembering his tragically departed mother. A cut-scene shows the woman drowning during a storm, her son not being able to drag her back up to the rowboat. The reminiscing is interrupted by the older brother, who needs help transporting their ill father to the village doctor. It turns out that the only way to save the only remaining parent is for the boys to go on a long and dangerous journey to a mysterious place, where they might be able to find the medicine. Not thinking twice and not looking back, the two brothers start their mission and let the player join their adventure.