Tag Archives: trophy guide

Trophy Update #6 + Review – The Last of Us: Left Behind

The Last of Us was my favorite game of 2013 and one of the best, if not the best, PS3 games I’ve ever played. I remember that the game was supposed to come out on a Friday and I placed my preorder weeks before the release. To my surprise, I got an e-mail on Wednesday before the launch date telling me to come over to the store and pick up the game. For whatever reason, I got The Last of Us two days before the official release date. Unfortunately, I was too busy to get into it and I didn’t want to fragment my experience so I still had to wait until the weekend to play through it. However, I decided to at least see how the game looks and I played through the prologue and it blew me away. The visuals and the sounds were amazing but, most of all, the story that began to unfold was breathtaking.

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More than half a year has passed since the launch of The Last of Us, which I already beat 3 times, but on Valentine’s Day 2014 Naughty Dog did something they had never done before and released a single-player add-on to their game, bringing us an extra story chapter – Left Behind. I divided this post into three parts, first giving you my non-spoilery impressions of the game, then moving into spoiler territory and finishing with a short trophy guide. I encourage you to leave your comments and impressions below but make sure you’ve beaten the single player campaign of The Last of Us and the Left Behind chapter before diving into the latter two parts of the post!

Continue reading Trophy Update #6 + Review – The Last of Us: Left Behind

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The Road To Completion #3 – Brothers: A Tale of Two Sons (PS3)

I had to take a break from all the platforming madness that comes with the Jak and Daxter Trilogy and decided to go for a shorter, more story-driven experience. I’ve been hearing good things about Brothers: A Tale of Two Sons but I was cautions enough to avoid spoilers, believing I would find the time to play this game some day. The truth is, not much time is needed to play through Brothers but it does leave an impression, similar to titles such as Journey, which was among the top games of 2012. In Brothers, just like in Journey, not a single (understandable) word is spoken, although there is much more direct communication in form of body language and pseudo-talk. Still, the main source of entertainment, although I don’t think this is the best word to use here, comes from the visual prompts and the display of emotions by our protagonists.

The beginning, the story takes us to a world of Nordic-like mythos, where we see the younger of the titular brothers on a hill, by a tombstone, remembering his tragically departed mother. A cut-scene shows the woman drowning during a storm, her son not being able to drag her back up to the rowboat. The reminiscing is interrupted by the older brother, who needs help transporting their ill father to the village doctor. It turns out that the only way to save the only remaining parent is for the boys to go on a long and dangerous journey to a mysterious place, where they might be able to find the medicine. Not thinking twice and not looking back, the two brothers start their mission and let the player join their adventure.

Continue reading The Road To Completion #3 – Brothers: A Tale of Two Sons (PS3)